Typenull / Normal Trap
AttributeTRAP
Card TextTake 1 Level 5 or higher Illusion monster from your Deck and either add it to your hand or Special Summon it, but if you Spec...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 face-up Special Summoned monster on the field; change it to face-down Defense Position. If you control a Level 5 or ...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget cards your opponent controls, up to the number of different Monster Types among the Link Monsters you control that are...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget face-up cards your opponent controls, up to the number of "Lightsworn" monsters you control; negate their effects unti...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen an opponent's monster declares an attack: Special Summon 1 Illusion monster from your hand or GY, and if you do, return ...
Typenull / Continuous Trap
AttributeTRAP
Card TextSpecial Summon this card as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500) with the following effect (this card...
Typenull / Normal Trap
AttributeTRAP
Card TextBanish 1 Fusion Monster and 2 Xyz Monsters with the same Rank from your Extra Deck, whose combined Level and Ranks equal the ...
TypeWarrior / Effect Monster
AttributeEARTH
Level / Rank5
ATK / DEF2000
Card TextIf this card is in your hand or GY: You can target 1 Warrior monster (EARTH or FIRE) you c...
Typenull / Continuous Spell
AttributeSPELL
Card TextWhen this card is activated: You can add 1 Level 5 EARTH Warrior monster from your Deck to your hand, then discard 1 ca...
Typenull / Normal Trap
AttributeTRAP
Card TextActivate 1 of these effects;• If you control no monsters: Special Summon 1 Level 4 Warrior monster from your Deck.• Target 1 ...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF2500 / 1800
Card TextCannot be Normal Summoned/Set. Must be Special Summoned by card effect. While there ar...
Typenull / Field Spell
AttributeSPELL
Card TextActivate only if you do not control a face-up card in your Field Zone. You can target 1 Field Spell that is banished or in e...
TypeIllusion / Effect Monster
AttributeDARK
Level / Rank10
ATK / DEF3000
Card TextIf this card battles a monster, neither can be destroyed by that battle. During the Main ...
TypeDragon / Effect Monster
AttributeFIRE
Level / Rank4
ATK / DEF1500
Card TextIf this card is Special Summoned: You can place 1 Deranged Counter on 1 face-up monster your...
TypeReptile / Link / Effect Monster
AttributeWATER
ATK / DEF800
Card Text2 monsters with different namesYou can banish 1 monster from your face-up field or GY with 2000 or...
TypePyro / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1300 / 1200
Card TextIf "Obsidim, the Ashened City" is in the Field Zone, you can Special Summon this card (...
TypePyro / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1700 / 100
Card TextIf "Obsidim, the Ashened City" is in the Field Zone, you can Special Summon this card (f...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '