TypeReptile / Link / Effect Monster
AttributeFIRE
ATK / DEF2900
Card Text2+ monsters, including an Insect, Plant, or Reptile monsterIf your opponent activates a monster ef...
TypeInsect / Link / Effect Monster
AttributeEARTH
ATK / DEF3300
Card Text2+ Insect, Plant, and/or Reptile monstersIf a monster(s) is Special Summoned from your opponent's ...
Typenull / Field Spell
AttributeSPELL
Card TextDuring your Main Phase 1, FIRE Dragon monsters you control are unaffected by your opponent's activated effects. During your ...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextApply 1 of these effects, or if you activated this card during the Battle Phase, you can apply any of them, in sequence...
Typenull / Continuous Spell
AttributeSPELL
Card TextYou can target 1 of your "Voiceless Voice" cards that is banished or in your GY, except "Blessing of the Voiceless Voic...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextDuring the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as m...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextIf a Monster Card is face-up in your Spell & Trap Zone: You can declare Level 4 or 8; Special Summon 1 "Centur-Ion ...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextApply 1 of these effects.• Special Summon 1 "Vaalmonica" monster from your Deck, also for the rest of this turn after t...
Typenull / Normal Spell
AttributeSPELL
Card TextPlace 1 Resonance Counter on 1 card in your Pendulum Zone that you can place a Resonance Counter on, then apply 1 of these ...
Typenull / Field Spell
AttributeSPELL
Card TextDuring the Main Phase: The turn player can activate this effect; excavate cards from the top of your Deck, up to the number ...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 Link Monster on the field; return it to the Extra Deck, then you can Special Summon 1 of the monsters from you...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 face-up non-Token monster your opponent controls; Special Summon 1 monster from your hand, Deck, or Extra Deck...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextIf a card(s) is sent to the GY, except "In Papa's Footsteps": Banish up to 5 cards from your GY, face-down, then if 7 o...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 face-up monster you control; increase its Level by 3, also if you activated this card in response to your oppo...
Typenull / Continuous Trap
AttributeTRAP
Card TextSpecial Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000) with the following effects (this car...
Typenull / Continuous Trap
AttributeTRAP
Card Text"Ancient Gear Golem", and monsters that mention it, in your Monster Zone are unaffected by your opponent's activated mons...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 Xyz Monster you control; Special Summon 1 "Goblin" Xyz Monster from your Extra Deck, by using that target as materia...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '