TypeMachine / Xyz / Effect Monster
AttributeDARK
ATK / DEF3100 / 1500
Card Text3 Level 9 monstersIf this card is Special Summoned: You can add 1 "Puppet" Trap from your De...
TypeFiend / Link / Effect Monster
AttributeLIGHT
ATK / DEF1200
Card Text2 monsters, including a LIGHT Fiend monsterDuring your Main Phase: You can Fusion Summon 1 Fiend Fu...
TypeReptile / Link / Effect Monster
AttributeWATER
ATK / DEF2600
Card Text2+ Insect, Plant, and/or Reptile monstersYou can banish up to 2 monsters from your GY, then targe...
TypeSpellcaster / Link / Effect Monster
AttributeWATER
ATK / DEF3000
Card Text2 monsters, including a "Vaalmonica" Link MonsterUnaffected by card effects, except "Vaalmoni...
TypeBeast / Link / Effect Monster
AttributeEARTH
ATK / DEF2300
Card Text2+ Effect Monsters, including a "Madolche" monsterIf this card is Link Summoned: You can add 1 "Mad...
TypePlant / Link / Effect Monster
AttributeEARTH
ATK / DEF2000
Card Text3+ Effect MonstersYou can only control 1 "Cosmic Tree Irmistil". Each time your opponent Special Su...
Typenull / Quick-Play Spell
Card TextOne Level 10 or higher monster on the field with "Exodia" in its original name gains these effects.• You can pay half your LP; destroy...
Typenull / Field Spell
Card TextWhen this card is activated: You can add 1 "Gimmick Puppet" monster from your Deck to your hand. "Gimmick Puppet" monsters you control cann...
Typenull / Quick-Play Spell
Card TextActivate 1 of these effects (but you can only use each effect of "Dragon's Light and Darkness" once per turn);• Shuffle 1 Level 8 Drag...
Typenull / Normal Spell
Card TextIf you control a Level 6 or higher Illusion or Spellcaster monster: Target 1 card your opponent controls; destroy it. If this card is sent...
Typenull / Quick-Play Spell
Card TextTarget 1 Illusion or Spellcaster monster you control; return that face-up monster to the hand or Extra Deck, then Special Summon 1 Ill...
Typenull / Quick-Play Spell
Card TextIf you control no face-up monsters, or the only face-up monsters you control are LIGHT Fiend monsters: Special Summon 1 "Fiendsmith To...
Typenull / Quick-Play Spell
Card TextBanish 1 face-up "Centur-Ion" Monster Card from your Spell & Trap Zone, then target 1 card your opponent controls; banish it. If t...
Typenull / Quick-Play Spell
Card TextIf your opponent controls 2 or more monsters than you do: They can send any number of monsters they control to the GY, after which you...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '