TypeWinged Beast / Xyz / Effect Monster
AttributeLIGHT
ATK / DEF3000 / 2100
Card Text2+ Level 8 monstersIf a monster(s) is sent to your opponent's GY (except during the Da...
TypeWarrior / Effect Monster
AttributeLIGHT
Level / Rank3
ATK / DEF1600
Card TextIf this card is Normal or Special Summoned: You can add 1 "S-Force" monster from your Deck...
Typenull / Quick-Play Spell
AttributeSPELL
Card Text(This card is always treated as a "Possessed" card.)Banish any number of Spellcaster monsters and/or Spells from your G...
TypeThunder / Effect Monster
AttributeLIGHT
Level / Rank7
ATK / DEF2400 / 1000
Card TextYou can Special Summon this card (from your hand) by returning 1 or 2 monsters you ...
Typenull / Continuous Trap
AttributeTRAP
Card TextYou can send 3 face-up "Abyss of the Sacred Beasts" you control to the GY, including this card, then target 1 face-up mon...
Typenull / Continuous Trap
AttributeTRAP
Card TextWhile you control 5 cards in your Spell & Trap Zone, any battle damage a player takes is halved, also once per turn, ...
Typenull / Field Spell
AttributeSPELL
Card TextMonsters you control that were Normal or Special Summoned from the hand gain 500 ATK/DEF. You can only use each of the follo...
TypeThunder / Effect Monster
AttributeEARTH
Level / Rank1
ATK / DEF900 / 300
Card TextIf this card is added to your hand, except by drawing it: You can reveal this card, t...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextActivate the following effect depending on whose turn it is;• Yours: Place 1 Thunder or Rock monster from your Deck on ...
TypeSpellcaster / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF3000 / 2500
Card TextCannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuf...
TypeBeast / Tuner / Effect Monster
AttributeEARTH
Level / Rank2
ATK / DEF300 / 100
Card TextIf your opponent Normal or Special Summons a monster(s) (except during the Dama...
Typenull / Normal Spell
AttributeSPELL
Card TextActivate 1 of these effects, but you cannot declare attacks for the rest of this turn, except with Fusion Monsters;• Specia...
Typenull / Continuous Trap
AttributeTRAP
Card TextMonsters your opponent controls lose 300 ATK/DEF for each Thunder monster you control. You can only use each of the follo...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '