TypeWarrior / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1400 / 2000
Card TextIf this card is Normal or Special Summoned: You can reveal your entire hand, and if...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 "Melffy" monster in your field or GY; return it to the hand, then you can Fusion Summon 1 Beast Fusion Monster from ...
TypeSpellcaster / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1800 / 1000
Card TextIf this card is in your hand: You can target 1 Spellcaster monster or 1 Fusion M...
Typenull / Field Spell
AttributeSPELL
Card TextUp to thrice per turn, during your Main Phase: You can send 3 other cards of the same type (Monster, Spell, or Trap) from yo...
TypeMachine / Link / Effect Monster
AttributeDARK
Card Text2+ Effect MonstersYou can also use 1 monster in your hand as material to Link Summon this card. You can only use...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '