Typenull / Normal Spell
AttributeSPELL
Card TextActivate 1 of these effects (but you can only use each effect of "Dark Contact" once per turn);• Fusion Summon 1 Fusion Mon...
Typenull / Continuous Spell
AttributeSPELL
Card TextOnce per turn, during your Standby Phase, if "Light Barrier" is not in your Field Zone: Toss a coin. If tails, the foll...
Typenull / Normal Spell
AttributeSPELL
Card TextToss a coin and apply this effect. If "Light Barrier" is in your Field Zone, you can choose the effect instead.• Heads: Spe...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextIf you control a Fiend, Illusion, or Spellcaster monster: Activate 1 of these effects;• Special Summon 1 Fiend, Illusio...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextIf a Spell/Trap(s) is sent to the GY to activate a card or effect: Send 1 Illusion or Spellcaster monster from your han...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextIf a Spell/Trap(s) is sent to the GY by a card effect: Set 1 Spell/Trap from your hand or GY, but it cannot be activate...
Typenull / Field Spell
AttributeSPELL
Card TextOnce per turn: You can pay 1000 LP; add 1 "Argostars" card from your GY or banishment to your hand. Each time a Continuous T...
Typenull / Continuous Spell
AttributeSPELL
Card TextDuring your Main Phase: You can excavate the top 6 cards of your Deck, and if you do, you can add 1 excavated "Materiac...
Typenull / Field Spell
AttributeSPELL
Card TextYou can discard 1 card; add 1 "Gladiator Beast" monster from your Deck to your hand. When an opponent's monster declares an ...
Typenull / Continuous Spell
AttributeSPELL
Card TextWhen this card is activated: You can add 1 "Crystron" card from your Deck to your hand, except "Crystron Inclusion". Th...
Typenull / Field Spell
AttributeSPELL
Card TextWhen this card is activated: You can add 1 "Vessel for the Dragon Cycle" or "Heavenly Dragon Circle" from your Deck to your ...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 monster in either GY; destroy 1 WATER monster on the target's owner's field, and if you do, Special Summon that ta...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 Level 5 or lower monster you control; add 1 Level 10 monster from your Deck to your hand with the same origina...
Typenull / Field Spell
AttributeSPELL
Card TextWhen this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget face-up cards your opponent controls, up to the number of "Dark Fusion" and Spells that mention it in your GY; negate ...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget cards your opponent controls, up to the number of different Monster Types among the WIND Synchro Monsters you control;...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '