Typenull / Ritual Spell
AttributeSPELL
Card TextThis card can be used to Ritual Summon any Ritual Monster from your hand or GY. You must also Tribute Machine monsters from...
TypeWinged Beast / Xyz / Effect Monster
AttributeWIND
Card Text2+ Level 1 monstersGains 200 ATK for each material attached to it. This card can attack directly. While this...
Typenull / Normal Spell
AttributeSPELL
Card TextIf you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your ...
TypeMachine / Tuner / Effect Monster
AttributeWATER
Level / Rank1
ATK / DEF500 / 500
Card TextDuring your opponent's Main Phase or Battle Phase: You can Special Summon 1 n...
TypeCyberse / Link / Effect Monster
AttributeWATER
ATK / DEF1100
Card Text2 Cyberse monstersYou can target 1 Cyberse monster in your GY; Special Summon it in Defense Posit...
Typenull / Normal Spell
AttributeSPELL
Card TextYou can only activate 1 "Onomatopaira" per turn. Send 1 card from your hand to the GY; add up to 2 of these monsters from y...
TypeCyberse / Link / Effect Monster
AttributeWATER
ATK / DEF1100
Card Text2 Cyberse monstersYou can target 1 Cyberse monster in your GY; Special Summon it in Defense Posit...
TypeWarrior / Xyz / Effect Monster
AttributeEARTH
ATK / DEF1500 / 2400
Card Text2 Level 4 monstersOnce per turn: You can detach 1 Xyz Material from this card; apply this e...
TypeCyberse / Link / Effect Monster
AttributeWATER
ATK / DEF1100
Card Text2 Cyberse monstersYou can target 1 Cyberse monster in your GY; Special Summon it in Defense Posit...
TypeMachine / Xyz / Effect Monster
AttributeEARTH
ATK / DEF3000 / 3000
Card Text2 Level 10 monstersOnce per turn: You can detach 1 material from this card; inflict 2000 da...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1200 / 2000
Card TextIf this card is Normal or Special Summoned: You can add 1 "Vanquish Soul" Spell/Trap f...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '