TypeMachine / Effect Monster
AttributeEARTH
Level / Rank2
ATK / DEF0 / 2100
Card TextIf this card is Normal or Special Summoned: You can add 1 "Infinitrack" monster from y...
TypeDragon / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF2500 / 2000
Card TextThis card's name becomes "Fallen of Albaz" while on the field or in the GY. If this c...
TypeCyberse / Effect Link Monster
AttributeDARK
ATK / DEF300
Card Text1 Level 4 or lower Cyberse monsterWhen your opponent activates a Trap Card (Quick Effect): You can Tr...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextIf this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects...
TypeThunder / Effect Monster
AttributeDARK
Level / Rank2
ATK / DEF1300 / 700
Card TextIf you control a Level/Rank 2 monster, you can Special Summon this card (from your ha...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextSpecial Summon 1 "Rokket" monster from your Deck, but it cannot attack, also destroy it during the End Phase.
Typenull / Quick-Play Spell
AttributeSPELL
Card TextActivate 1 of these effects (but you can only use each effect of "YummySurprise" once per turn);• Target 2 LIGHT Beast ...
Typenull / Normal Trap
AttributeTRAP
Card TextIf you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect ...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do...
TypeDragon / Effect Monster
AttributeDARK
Level / Rank6
ATK / DEF2500 / 2000
Card TextYou can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Specia...
TypePsychic / Effect Monster
AttributeWATER
Level / Rank3
ATK / DEF1200 / 2000
Card TextWhen this card is Normal or Special Summoned: You can add 1 "Super Quant" card from...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextActivate 1 of these effects (but you can only use each effect of "YummySurprise" once per turn);• Target 2 LIGHT Beast ...
Typenull / Normal Spell
AttributeSPELL
Card TextFusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materi...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '