Typenull / Continuous Spell
AttributeSPELL
Card TextDuring your Main Phase, if this card was activated this turn: You can send 1 "Lunalight" monster from your Deck to the ...
Typenull / Normal Spell
AttributeSPELL
Card TextDiscard 1 card; reveal 3 monsters from your Deck, with 2400 or more ATK and 1000 DEF, and/or 800 ATK/1000 DEF, your opponen...
TypeWarrior / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF0 / 1800
Card TextYou can reveal 1 "Gagaga" monster in your Extra Deck; Special Summon this card from yo...
Typenull / Normal Spell
AttributeSPELL
Card TextFusion Summon 1 Fiend or Fairy Fusion Monster from your Extra Deck, by shuffling Fiend and/or Fairy monsters from your GY i...
Typenull / Field Spell
AttributeSPELL
Card TextYou can target 1 "Vanquish Soul" monster you control; add 1 "Vanquish Soul" monster with a different Attribute from your Dec...
TypeWarrior / Effect Monster
AttributeFIRE
Level / Rank6
ATK / DEF2200 / 800
Card TextYou take no damage from battles involving this card. You can only use each of the fol...
TypeFiend / Ritual / Pendulum / Effect Monster
AttributeDARK
Level / Rank1
ATK / DEF300 / 300
Card Text
Pendulum Effect
Once per turn, during your Main Phase: You can Ritu...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTribute 1 Psychic monster with a Level; Special Summon 1 Level 7 or lower Psychic monster from your Deck or Extra Deck,...
Typenull / Normal Spell
AttributeSPELL
Card TextIf you control a monster with 2500 original ATK or DEF: Target 1 card your opponent controls, or you can target 2 if you co...
TypeDragon / Fusion / Effect Monster
AttributeDARK
Level / Rank11
ATK / DEF3700 / 3000
Card Text3 Normal MonstersMust be Fusion Summoned. You can only control 1 "First of ...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextDuring the Main Phase: Fusion Summon 1 Psychic Fusion Monster from your Extra Deck, by banishing Psychic monsters from ...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen a Spell/Trap Card, or monster effect, is activated while you control an Xyz Monster: Negate the activation, then you ca...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '