TypeFairy / Effect Fusion Monster
AttributeLIGHT
Level / Rank2
Card Text2 "Runick" monsters
If this card is Special Summoned from the Extra Deck: You can discard 1 card; a...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextActivate 1 of these effects, but skip your next Battle Phase after activation;
• Target 1 Spell/Trap your opponent cont...
TypeMachine / Normal Trap
AttributeTRAP
Card TextChange as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up ...
TypePsychic / Effect Monster
AttributeWIND
Level / Rank7
ATK / DEF2500 / 2100
Card TextIf you control no monsters, you can Special Summon this card (from your hand). You c...
TypeSpellcaster / Link / Effect Monster
AttributeDARK
ATK / DEF1850
Card Text2 monsters, including a DARK monster
(This card is always treated as a "Familiar-Possessed" ca...
TypeMachine / Link / Effect Monster
AttributeWIND
ATK / DEF1500
Card Text2+ Machine monstersGains the following effects while this card points to an "R.B." monster.• Gains...
TypeMachine / Effect Monster
AttributeFIRE
Level / Rank5
ATK / DEF1000 / 1000
Card TextIf you control no face-up monsters, or the only face-up monsters you control are "R....
TypeMachine / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF700 / 700
Card TextIf you control no face-up monsters, or the only face-up monsters you control are "R.B...
TypeMachine / Link / Effect Monster
AttributeFIRE
ATK / DEF500
Card Text2 Machine monstersIf this card is Link Summoned: You can add 1 "R.B." Spell from your Deck to your ...
TypeSpellcaster / Effect Monster
AttributeLIGHT
Level / Rank3
ATK / DEF400 / 1800
Card TextYou take no damage from battles involving this card. You can only use each of th...
Typenull / Normal Spell
AttributeSPELL
Card TextIf an Xyz Monster is on the field or in either GY: Add 1 Equip Spell from your Deck or GY to your hand. You can only activa...
Typenull / Field Spell
AttributeSPELL
Card TextOnce per turn: You can choose any number of your unused Main Monster Zones, and if you do, place that number of Season Count...
TypePsychic / Effect Monster
AttributeEARTH
Level / Rank3
ATK / DEF0 / 2100
Card TextIf you control a Psychic monster other than "Hushed Psychic Minister", you can Special...
TypeSpellcaster / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1800 / 1500
Card TextIf your opponent controls an Xyz Monster, you can Special Summon this card (fro...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '