TypeFairy / Effect Monster
AttributeDARK
Level / Rank1
ATK / DEF400 / 400
Card TextIf this card is sent to the GY, or banished, by a card effect: You can add 1 "Despia" mo...
TypeDragon / Effect Monster
AttributeWIND
Level / Rank3
ATK / DEF1200 / 900
Card TextThis card's name becomes "Armed Dragon LV3" while on the field or in the GY. You can o...
TypeFairy / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF1500 / 2000
Card TextDuring your Main Phase: You can make all monsters currently on the field gain ATK equa...
TypeInsect / Effect Monster
AttributeWIND
Level / Rank3
ATK / DEF1000 / 300
Card TextYou cannot Special Summon monsters, except Insect monsters. If this card is Normal or ...
TypeWinged Beast / Effect Monster
AttributeWIND
Level / Rank1
ATK / DEF800 / 1000
Card TextIf this face-up card would leave the field, banish it instead. You can only use ...
TypeWinged Beast / Effect Monster
AttributeWATER
Level / Rank1
ATK / DEF600 / 1200
Card TextIf this face-up card would leave the field, banish it instead. You can only use...
TypePlant / Tuner / Effect Monster
AttributeLIGHT
Level / Rank1
ATK / DEF800 / 1700
Card TextYou can Tribute this card; add 1 "Witch of the Black Rose" from your Deck to y...
Typenull / Continuous Spell
AttributeSPELL
Card TextYou can conduct Tribute Summons that require 2 Tributes by sending 1 monster you control and 1 card your opponent contr...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 "Despia" monster or "Fallen of Albaz" in your GY; add it to your hand, then you can apply the following effect...
Typenull / Normal Spell
AttributeSPELL
Card TextBanish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen your opponent would Special Summon a monster(s), while you control a face-up Tribute Summoned monster and no Special Su...
Typenull / Continuous Trap
AttributeTRAP
Card TextSpecial Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) ...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '