RarityUncommon
Card TypePokémon
Hit Points60 HP
FormBasic - Evolves from null
TypePsychic
Colorless
Tail Smack (10)
Lightning
Dede-Short (60) You can us...
RarityUncommon
Card TypePokémon
Hit Points110 HP
FormStage 1 - Evolves from Baltoy
TypeFighting
Ability
Mystery Charge You can use this Ability only if you have ...
RarityCommon
Card TypePokémon
Hit Points70 HP
FormBasic - Evolves from null
TypePsychic
Psychic
Dreaming Tone During your opponent's next turn, if an Energ...
RarityCommon
Card TypePokémon
Hit Points60 HP
FormBasic - Evolves from null
TypeColorless
Colorless
Try Bouncing (30) Flip a coin. If tails, this attack doe...
RarityRare
Card TypePokémon
Hit Points150 HP
FormStage 2 - Evolves from Braixen
TypeFire
Colorless
Flare Parade (60×) This attack does 60 damage for each Se...
RarityRare
Card TypePokémon
Hit Points120 HP
FormBasic - Evolves from null
TypeMetal
Ability
Justified Law Your Basic Pokémon's attacks do 30 more damage to your...
RarityUncommon
Card TypePokémon
Hit Points90 HP
FormStage 1 - Evolves from Fennekin
TypeFire
Fire
Combustion (30)
Colorless,Colorless
Flare Parade (60×)...
RarityCommon
Card TypePokémon
Hit Points60 HP
FormBasic - Evolves from null
TypeMetal
Colorless
Magnetic Lift Search your deck for a card. Shuffle your dec...
RarityRare
Card TypePokémon
Hit Points150 HP
FormStage 2 - Evolves from Anorith
TypeFighting
Colorless
Reaping Claw If your opponent's Active Pokémon has 1...
RarityHolo Rare
Card TypePokémon
Hit Points110 HP
FormBasic - Evolves from null
TypeWater
Water
Ice Wing (20)
Water,Water
Wild Freeze (70) This Pokémon ...
RarityHolo Rare
Card TypePokémon
Hit Points90 HP
FormStage 1 - Evolves from Spinarak
TypeGrass
Ability
Hidden Threads Your opponent's Pokémon VSTAR's attacks cos...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '