RarityUncommon
Colorless
Turbo Energize
Search your deck for up to 2 Basic Energy cards and attach them to your Benched Pokémon in any way you like. Then...
RarityCommon
Hit Points60 HP
Water
Ice Shard (10+) If your opponent’s Active Pokémon is a F Pokémon, this attack does 30 more damage.
Weakness
Metal ...
RarityUncommon
Colorless,Colorless,Colorless
Blindside
This attack does 100 damage to 1 of your opponent's Pokémon that has any damage counters on it. (D...
RarityCommon
Hit Points80 HP
Ability
Tangled Feet If this Pokémon is Confused and is damaged by an attack, flip a coin. If heads, prevent that damage.
Col...
RarityCommon
Hit Points80 HP
Psychic
Alloy Aswing (20+) If this Pokémon has any M Energy attached, this attack does 40 more damage.
Weakness
Metal ×2...
RarityRare
Hit Points110 HP
Ability
Rob-' n' -Run When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may look at your op...
RarityUncommon
Hit Points70 HP
Water
Water Gun (20)
Colorless,Colorless
Survival Strategy
Search your deck for up to 2 cards and put them into your h...
RarityCommon
Hit Points70 HP
Darkness
Suffocating Gas (10)
Colorless,Colorless,Darkness
Venomous Hit (30) Your opponent’s Active Pokémon is now Poisoned...
RarityUncommon
Hit Points150 HP
Ability
Frigid Room Your opponent’s Pokémon that have 40 HP or less remaining can’t attack.
Water,Water
Icicle Missile (11...
RarityRare
Hit Points130 HP
Grass
Leaf Bringer Attach up to 2 G Energy cards from your discard pile to 1 of your Pokémon.
Colorless,Grass,Grass,Grass
Bi...
RarityUncommon
Hit Points120 HP
Ability
Fillet Memento If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pok...
RarityRare
Hit Points130 HP
Colorless
Crushing Short (20) Before doing damage, discard all Pokémon Tools from your opponent’s Active Pokémon.
Colorless,L...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '