RarityUltra Rare
Hit Points200 HP
Colorless
Fast Carrier
If you go first, you can use this attack during your first turn. Search your deck for up to 3 Ba...
RarityUncommon
Hit Points100 HP
Colorless
Collect
Draw 2 cards.
Colorless,Colorless,Colorless
Hand Fling (20x) This attack does 20 damage for each ca...
RarityCommon
Hit Points130 HP
Colorless,Colorless
Confront (50)
Colorless,Colorless,Grass
Crag Bash (100) During your opponent's next turn, this Pokemon...
RarityUncommon
Hit Points160 HP
Colorless
Supplemental Swallow-Up
Look at the top 5 cards of your deck and attach any number of Basic Energy cards you fi...
RarityCommon
Hit Points80 HP
Grass
Protect
Flip a coin. If heads, during your opponent's next turn, prevent all damage from and effects of attacks done t...
RarityCommon
Hit Points30 HP
Crackling Shot
This attack does 30 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched...
RarityRare
Hit Points120 HP
Ability
Stance When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may prevent all damage fro...
RarityCommon
Hit Points50 HP
Psychic,Psychic
Psychic (10+) This attack does 10 more damage for each Energy attached to your opponent's Active Pokémon.
...
RarityIllustration Rare
Hit Points120 HP
Colorless
Ram (30)
Colorless,Colorless,Colorless
Driving Buddy (70+) If you played a Supporter card from your h...
RarityCommon
Hit Points30 HP
Water
Drawup Power
Search your deck for an Energy card, reveal it, and put it into your hand. Then, shuffle your deck.
...
RarityCommon
Hit Points110 HP
Fighting
Peck (30)
Colorless,Fighting
Combat Beak (20+) This attack does 20 more damage for each of your opponent’s Benche...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '