RarityRare
Card TypePokémon
Hit Points120 HP
FormBasic,Single Strike - Evolves from null
TypeGrass
Ability
Vise Coach Damage from your Single Strike Pokémon's at...
RarityCommon
Card TypePokémon
Hit Points50 HP
FormBasic - Evolves from null
TypeGrass
Colorless,Colorless
Astonish (10) Choose a random card from your oppon...
RarityUncommon
Hit Points140 HP
Colorless,Fire
Eruption (50+) Each player discards the top card of their deck. This attack does 100 more damage for each Ene...
RarityCommon
Hit Points50 HP
Ability
Evolutionary Advantage If you go second, this Pokemon can evolve during your first turn.
Colorless
Speed Dive (10)
...
RarityUncommon
Hit Points70 HP
Colorless,Colorless
Second Bite (30+) This attack does 30 more damage for each damage counter on your opponent's Active Pokem...
RarityCommon
Hit Points60 HP
Water
Withdraw
Flip a coin. If heads, during your opponent's next turn, prevent all damage done to this Pokemon by attacks.
...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '