RarityCommon
Card TypePokémon
Hit Points50 HP
FormBasic - Evolves from null
TypeWater
Water
Call for Family Search your deck for a Basic Pokémon and put it...
RarityUncommon
Card TypePokémon
Hit Points90 HP
FormBasic - Evolves from null
TypeWater
Water,Water
Spit-Out Shot This attack does 50 damage to 1 of your o...
RarityRare
Card TypePokémon
Hit Points140 HP
FormStage 1 - Evolves from Chewtle
TypeWater
Ability
Exoskeleton This Pokémon takes 30 less damage from attacks (aft...
RarityRare
Card TypePokémon
Hit Points130 HP
FormBasic - Evolves from null
TypeWater
Water,Colorless
Hammer In (50)
Water,Water,Water,Colorless
Dynamite...
RarityCommon
Card TypePokémon
Hit Points60 HP
FormBasic - Evolves from null
TypeDarkness
Darkness
Ascension Search your deck for a card that evolves from t...
RarityCommon
Card TypePokémon
Hit Points60 HP
FormBasic - Evolves from null
TypeFighting
Fighting
Land's Pulse (10+) If a Stadium is in play, this attack do...
RarityCommon
Card TypePokémon
Hit Points80 HP
FormBasic - Evolves from null
TypeLightning
Colorless
Famished Draw a card.
Lightning,Colorless
Thunder Sh...
RarityCommon
Card TypePokémon
Hit Points80 HP
FormBasic - Evolves from null
TypeLightning
Colorless
Famished Draw a card.
Lightning,Colorless
Thunder Sh...
RarityUncommon
Card TypePokémon
Hit Points90 HP
FormStage 1 - Evolves from Shinx
TypeLightning
Ability
Top Entry Once during your turn, if you drew this Pokémon ...
RarityCommon
Card TypePokémon
Hit Points60 HP
FormBasic - Evolves from null
TypeLightning
Lightning
Under Pressure (10+) If your opponent has 3 or fewer Pri...
RarityRare
Card TypePokémon
Hit Points70 HP
FormBasic - Evolves from null
TypeWater
Ability
Ocean Search Once during your turn, if this Pokémon is in the Active ...
RarityUncommon
Card TypePokémon
Hit Points90 HP
FormStage 1 - Evolves from Gossifleur
TypeGrass
Colorless
Enriching Seeds Heal all damage from 1 of your Be...
RarityUncommon
Card TypePokémon
Hit Points110 HP
FormBasic - Evolves from null
TypeGrass
Colorless
Attach Leaves Attach up to 2 Grass Energy cards from you...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '