RarityRare
Card TypePokémon
Hit Points110 HP
FormStage 1 - Evolves from Burmy
TypeGrass
Colorless,Colorless
Raid (30+) If this Pokémon evolved from Burmy du...
RarityUncommon
Card TypePokémon
Hit Points90 HP
FormStage 1 - Evolves from Shinx
TypeLightning
Lightning
Thunder Shock (30) Flip a coin. If heads, your oppo...
RarityRare
Card TypePokémon
Hit Points150 HP
FormStage 2 - Evolves from Klang
TypeMetal
Ability
Gear Wall Your Basic Pokémon take 20 less damage from attacks fro...
RarityHolo Rare
Card TypePokémon
Hit Points120 HP
FormStage 1 - Evolves from Riolu
TypeFighting
Ability
Roaring Resolve Once during your turn, you may put 2 dama...
RarityCommon
Card TypePokémon
Hit Points60 HP
FormBasic - Evolves from null
TypeDarkness
Darkness
Call for Family Search your deck for a Basic Pokémon and ...
RarityUncommon
Card TypePokémon
Hit Points100 HP
FormBasic - Evolves from null
TypeFighting
Colorless
Spinning Draw (20) Draw a card.
Fighting,Fighting,C...
RarityRare
Card TypePokémon
Hit Points140 HP
FormBasic - Evolves from null
TypeMetal
Colorless,Colorless
Guard Claw (30) During your opponent's next turn, t...
RarityCommon
Card TypePokémon
Hit Points80 HP
FormBasic - Evolves from null
TypeDarkness
Darkness
Poison Gas Your opponent's Active Pokémon is now Poisoned...
RarityUncommon
Card TypePokémon
Hit Points100 HP
FormStage 1 - Evolves from Turtwig
TypeGrass
Ability
Sun-Drenched Shell Once during your turn, you may search yo...
RarityRare
Card TypePokémon
Hit Points150 HP
FormStage 1 - Evolves from Golett
TypeFighting
Colorless,Colorless
Big Hand (30+) This attack does 10 more dama...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '