Card TypeLeader
Life5
ColorBlue
Power5000
AttributeWisdom
Subtype(s)East Blue
RarityLeader
Card EffectWhen your deck is reduced to 0, you win the game ...
Card TypeCharacter
ColorGreen
Cost5
Power5000
AttributeSpecial
Subtype(s)Minks
RarityRare
Card Effect[End of Your Turn] Set up to 1 of your DON!! cards...
Card TypeEvent
ColorBlue
Cost1
Subtype(s)Impel Down
RarityCommon
Card Effect[Main] You may trash 2 cards from your hand: If your Leader has the [Impel ...
Card TypeCharacter
ColorBlack
Cost4
Power5000
AttributeSlash
Subtype(s)Navy
RarityCommon
Card Effect[When Attacking] If there is a Character with a cos...
Card TypeEvent
ColorRed
Cost1
Subtype(s)Whitebeard Pirates
RarityUncommon
Card Effect[Main] Look at 5 cards from the top of your deck; reveal up to 1 C...
Card TypeCharacter
ColorBlack
Cost3
Power4000
AttributeSlash
Subtype(s)Navy
RarityUncommon
Card Effect[DON!! x1] [Once Per Turn] When this Character ba...
Card TypeEvent
ColorBlue
Cost2
Subtype(s)Fish-Man,Impel Down
RarityUncommon
Card Effect[Main] Return up to 1 Character with a cost of 4 or less to the ...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '