TypeSpellcaster / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1850 / 1000
Card TextWhen this card is Normal Summoned: You can have your opponent gain 500 LP, then...
TypeWarior / Ritual / Effect Monster
AttributeWATER
Level / Rank10
ATK / DEF3300 / 3200
Card TextYou can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ri...
Typenull / Normal Trap
AttributeTRAP
Card TextSpecial Summon this card as an Effect Monster (Fiend-Type/DARK/Level 6/ATK 1000/DEF 2400). (This card is also still a Trap Ca...
Typenull / Normal Spell
AttributeSPELL
Card TextActivate this card by declaring 1 Attribute. Equip only to a "Shaddoll" monster, and it becomes that Attribute. During your...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the ...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen a monster your opponent controls that was Special Summoned this turn activates its effect: Negate that effect, and if yo...
TypeDivine-Beast / Normal Monster
AttributeDIVINE
Level / Rank10
ATK / DEF4000 / 4000
Card Text
This card cannot be used in a Duel.
The descent of this mighty creature sha...
TypeDivine-Beast / Normal Monster
AttributeDIVINE
Level / Rank10
Card Text
This card cannot be used in a Duel.
The heavens twist and thunder roars, signaling the coming of...
Typenull / Normal Trap
AttributeTRAP
Card TextUntil the end of this turn, all DARK Spellcaster-Type monsters with 2000 or more ATK you currently control cannot be destroye...
TypeMachine / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF0 / 1800
Card TextDuring your opponent's Battle Phase: You can banish this card from your Graveyard; end...
Typenull / Continuous Trap
AttributeTRAP
Card TextActivate this card by targeting 1 face-up monster on the field. During each of your Standby Phases: It loses 500 ATK. Whe...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen your opponent Normal or Special Summons a monster(s): Target 1 of those monsters and 1 Spellcaster-Type monster you cont...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '