Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 face-up Spell your opponent controls; this turn, negate the activated effects of that Spell and all Spells on ...
Typenull / Normal Spell
AttributeSPELL
Card TextExcavate the top cards of your Deck equal to the number of Rock monsters you control +5, and if you do, you can add to your...
Typenull / Continuous Spell
AttributeSPELL
Card TextYou must send this card to the GY during your 2nd Standby Phase after activation. Once per turn, during your Main Phase...
Typenull / Continuous Trap
AttributeTRAP
Card TextThis card's name becomes "Toy Vendor" while on the field or in the GY. Once per turn: You can discard 1 card; draw 1 card...
Typenull / Normal Trap
AttributeTRAP
Card TextDetach any number of materials from Beast Xyz Monsters you control, then target up to that many cards your opponent controls;...
Typenull / Normal Trap
AttributeTRAP
Card TextActivate 1 of these effects;
• Banish 1 Equip Spell you control or in your GY, then you can destroy 1 card on the field.
• De...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, a...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 Level 7 or lower Dragon monster in your GY; Special Summon it. If you Special Summoned a "Gaia the Dragon Champion" ...
Typenull / Continuous Trap
AttributeTRAP
Card TextWhile "Gaia the Dragon Champion" is in your Monster Zone, your opponent's monsters can only target "Gaia the Dragon Champ...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextRoll a six-sided die, and if you roll a 1 or 6, add 1 card from your Deck to your hand that requires a die roll. If you...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTribute 1 Wyrm monster; add 1 Wyrm monster from your Deck to your hand, or if you Tributed a non-Effect Monster to acti...
Typenull / Field Spell
AttributeSPELL
Card Text(This card's name is always treated as "Umi".)
When this card is activated: You can place 1 WATER monster from your Deck on ...
Typenull / Equip Spell
AttributeSPELL
Card TextWhile this card is equipped to a monster: You can target 1 FIRE Warrior monster in your GY; add it to your hand, then destro...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 "Frightfur" Fusion Monster in your GY; return it to the Extra Deck, then you can Special Summon 1 "Fluffal" or "Ed...
Typenull / Continuous Spell
AttributeSPELL
Card TextThe first time each Beast monster you control would be destroyed by card effect each turn, it is not destroyed. You can...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 "Melffy" monster in your GY; Special Summon it. You can only activate 1 "Melffy Tag" per turn.
Typenull / Equip Spell
AttributeSPELL
Card TextWhile this card is equipped to a monster: You can target 1 face-up monster you control; this turn, you cannot declare attack...
Typenull / Normal Spell
AttributeSPELL
Card TextFusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If y...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '