Typenull / Continuous Trap
AttributeTRAP
Card TextThis card's name becomes "Ring of Destruction" while on the field. Once per turn, if a monster(s) on the field is destroy...
Typenull / Normal Trap
AttributeTRAP
Card TextTribute 1 DARK monster with 2000 or more ATK; check your opponent's hand, all monsters they control, and all cards they draw ...
TypeMachine / Union / Effect Monster
AttributeLIGHT
Level / Rank3
ATK / DEF500 / 500
Card TextIf this card is Normal Summoned: You can target 1 Union monster in your Grave...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen your opponent activates "Raigeki", all of your opponent's monsters are destroyed in place of your own.
TypeSpellcaster / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1200 / 1100
Card TextThis card's name becomes "Lord of D." while on the field. When this card is Norm...
TypeMachine / Union / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1300 / 1500
Card TextOnce per turn, you can equip this card to a "V-Tiger Jet" you control, OR u...
TypeMachine / Normal Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1800 / 1500
Card TextA monster with a mighty cannon barrel, it is able to integrate its attacks. It atta...
Typenull / Normal Spell
AttributeSPELL
Card TextDraw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no d...
Typenull / Normal Trap
AttributeTRAP
Card TextTribute 1 DARK monster with 2500 or more ATK, and declare 1 card type (Spell or Trap); check your opponent's hand, all Spell/...
Typenull / Equip Spell
AttributeSPELL
Card TextIf you do not control another "Beacon of White", and you have 3 or more "Blue-Eyes" monsters in your Graveyard: Target 1 of ...
TypeSpellcaster / Tuner / Effect Monster
AttributeLIGHT
Level / Rank1
Card TextWhen this card is targeted for an attack: You can negate the attack, and if you do, change t...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '