Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 banished Fusion, Synchro, Xyz, or Link Monster, and 1 Effect Monster your opponent controls of the same type (Fusion...
Typenull / Normal Trap
AttributeTRAP
Card TextIf your opponent controls a monster: Target 1 of your "S-Force" monsters that is banished or in your GY; Special Summon it to...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 "Armed Dragon" monster you control; it gains 1000 ATK for each "Armed Dragon" monster in your GY with an equal or lo...
Typenull / Ritual Spell
AttributeSPELL
Card TextThis card is used to Ritual Summon "Knight of Armor Dragon". You must also Tribute monsters from your hand or field whose t...
Typenull / Field Spell
AttributeSPELL
Card TextWhen this card is activated: You can add 1 "S-Force" monster from your Deck to your hand. When an opponent's monster declare...
Typenull / Field Spell
AttributeSPELL
Card TextWhen you draw for your normal draw in your Draw Phase: You can reveal 1 of those cards; place it on the bottom of the Deck, ...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 "Springans" monster or "Fallen of Albaz" in your GY; Special Summon it. During the Main Phase, except the turn this ...
Typenull / Equip Spell
AttributeSPELL
Card TextEquip only to a monster you control. During your Main Phase: You can make all monsters your opponent currently controls lose...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget any number of linked Beast, Beast-Warrior, and/or Winged Beast monsters you control; they gain 700 ATK until the...
Typenull / Continuous Spell
AttributeSPELL
Card TextIf an "Armed Dragon" monster(s) you control would be destroyed by card effect, you can send this card to the GY instead...
TypeCyberse / Link / Effect Monster
AttributeLIGHT
ATK / DEF2600
Card Text3 Effect Monsters, including an "S-Force" monster
You cannot Summon/Set monsters to a zone(s) thi...
Typenull / Continuous Spell
AttributeSPELL
Card TextDuring your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using Zombie monsters from your ha...
Typenull / Normal Spell
AttributeSPELL
Card TextFusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using up to 1 monster each from your hand, field, and/or f...
Typenull / Field Spell
AttributeSPELL
Card TextWhen this card is activated: You can send 1 "Fabled" monster from your Deck to the GY. You can target 1 "Fabled" monster in ...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextActivate 1 of the following effects.
• Special Summon 1 "S-Force" monster from your hand in Defense Position.
• Targe...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 "Windwitch" monster you control; Special Summon 1 "Windwitch" monster with a different name from your Deck in Defe...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 "Armed Dragon" monster you control; take 1 monster with the same name from your Deck or GY, and either add it to y...
TypeFiend / Link / Effect Monster
AttributeLIGHT
ATK / DEF3000
Card Text4+ Effect Monsters
You can also use 1 monster your opponent controls as material to Link Summon thi...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '