TypeCyberse / Effect Monster
AttributeFIRE
Level / Rank2
ATK / DEF800 / 800
Card TextIf this card is Normal or Special Summoned: You can add 1 Level 4 or lower "@Ignister"...
Typenull / Ritual Spell
AttributeSPELL
Card TextThis card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute "@Ignister" monsters from your han...
Typenull / Continuous Trap
AttributeTRAP
Card TextActivate this card by targeting 1 "@Ignister" monster you control. That monster gains 800 ATK, also all monsters your opp...
Typenull / Normal Spell
AttributeSPELL
Card TextFusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If ...
TypePsychic / Tuner / Effect Monster
AttributeWIND
Level / Rank6
ATK / DEF0 / 2400
Card TextIf this card is in your hand: You can target 1 "Virtual World" card you control...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be u...
TypeWyrm / Effect Monster
AttributeEARTH
Level / Rank3
ATK / DEF1000 / 1600
Card TextIf this card is in your hand: You can target 1 "Virtual World" card you control; send ...
TypeWyrm / Xyz / Effect Monster
AttributeEARTH
Level / Rank3
ATK / DEF1000 / 2400
Card Text2+ Level 3 monsters
Once per turn: You can detach 1 material from this card, the...
TypePsychic / Effect Monster
AttributeWIND
Level / Rank3
ATK / DEF1500 / 1500
Card TextIf a Level 3 monster(s) is Normal or Special Summoned to your field while this card ...
TypePsychic / Tuner / Effect Monster
AttributeWIND
Level / Rank3
ATK / DEF1600 / 600
Card TextIf this card is in your hand: You can target 1 "Virtual World" card you contr...
TypePsychic / Synchro / Effect Monster
AttributeWIND
Level / Rank9
ATK / DEF2800 / 2400
Card Text1 Tuner + 1+ non-Tuner monsters
Any card sent from the field to the GY is ...
TypeWyrm / Effect Monster
AttributeEARTH
Level / Rank6
ATK / DEF1800 / 600
Card TextIf this card is in your hand: You can target 1 "Virtual World" card you control; send 1...
Typenull / Continuous Spell
AttributeSPELL
Card TextYou can banish 1 "Virtual World" card from your GY, then target 1 face-up monster on the field; negate its effects unti...
Typenull / Continuous Trap
AttributeTRAP
Card TextYou can target 1 face-up card on the field; shuffle 2 of your banished "Virtual World" cards with different names from ea...
TypeWyrm / Xyz / Effect Monster
AttributeEARTH
Level / Rank3
ATK / DEF2400 / 2000
Card Text2+ Level 3 monsters with the same Type and Attribute
Your opponent cannot target...
Typenull / Normal Spell
AttributeSPELL
Card TextPlace 1 "Virtual World Gate" card from your Deck face-up in your Spell & Trap Zone, then you can apply any of the follo...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '