TypePsychic / Effect Monster
AttributeWATER
Level / Rank1
Card TextIf you control a "Myutant" card: You can Special Summon this card from your hand. You can Tribute this c...
Typenull / Normal Trap
AttributeTRAP
Card TextIf a monster(s) was destroyed by battle this turn: Send 1 "Monster Reborn" from your hand or Deck to the GY, then target 1 mo...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank1
ATK / DEF300 / 200
Card TextDuring the Main or Battle Phase, if you took damage by battle or an opponent's card effe...
TypeCyberse / Effect Monster
AttributeDARK
Level / Rank2
ATK / DEF1000 / 600
Card TextIf a monster(s) is Special Summoned to your opponent's field (except during the Damag...
TypeSpellcaster / Effect Monster
AttributeWATER
Level / Rank4
ATK / DEF600 / 2100
Card TextYou can reveal 1 Ritual Monster in your hand: Special Summon this card from your...
Typenull / Field Spell
AttributeSPELL
Card TextWhen this card is activated: You can add 1 "Libromancer" monster from your Deck to your hand, with a different name than the...
TypeCyberse / Ritual / Effect Monster
AttributeFIRE
Level / Rank3
ATK / DEF1800 / 1800
Card TextYou can Ritual Summon this card with a "Libromancer" card. If this card is ...
TypeFiend / Ritual / Effect Monster
AttributeDARK
Level / Rank6
ATK / DEF2500 / 2000
Card TextYou can Ritual Summon this card with a "Libromancer" card. If this card is Ri...
TypeWarrior / Effect Monster
AttributeEARTH
Level / Rank5
ATK / DEF1000 / 2100
Card TextYou can Special Summon this card (from your hand) by Tributing 1 LIGHT or EARTH War...
Typenull / Normal Trap
AttributeTRAP
Card TextYour LP must be lower than your opponent's to activate and to resolve this effect.
Activate 1 of these effects;
• Destroy 1 m...
TypeAqua / Effect Monster
AttributeWATER
Level / Rank9
ATK / DEF2500 / 2500
Card TextYou can target 1 WATER monster you control; equip this card from your hand or field to...
Typenull / Field Spell
AttributeSPELL
Card TextWhen this card is activated: You can add 1 of your "Icejade" monsters that is banished or in your GY to your hand. Once per ...
Typenull / Normal Trap
AttributeTRAP
Card TextIf you control a "Ghostrick" Field Spell or a "Ghostrick" Link Monster: You can target 1 face-up monster your opponent contro...
TypeFairy / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF800 / 1500
Card TextCannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn, dur...
TypeDinosaur / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF2000
Card TextCannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can only u...
TypeDinosaur / Pendulum / Normal Monster
AttributeFIRE
Level / Rank6
ATK / DEF2500 / 1000
Card TextThis dinosaur pack leader with a burning head of stone is named after hi...
Typenull / Normal Trap
AttributeTRAP
Card TextIf your LP are lower than 100: Draw 2 cards, then, if your LP are lower than 10, draw 2 additional cards.
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '