TypeCyberse / Effect Monster
AttributeWATER
Level / Rank5
ATK / DEF500 / 2500
Card TextYou can target 1 "Marincess" card you control; Special Summon this card from your ha...
TypeCyberse / Effect Monster
AttributeWATER
Level / Rank3
ATK / DEF1400 / 1000
Card TextYou can Special Summon this card (from your hand) to your zone a "Marincess" Link M...
TypeCyberse / Link / Effect Monster
AttributeWATER
ATK / DEF2500
Card Text2+ WATER monsters
You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; ...
TypeCyberse / Link / Effect Monster
AttributeWATER
Card Text2 WATER monsters
Unaffected by your opponent's monster effects while this card is in the Extra Monster Zone. Du...
TypeCyberse / Effect Monster
AttributeWATER
ATK / DEF500
Card Text2+ "Marincess" monsters
You can send 1 WATER monster from your hand to your GY; add 1 "Marincess" Trap fr...
Typenull / Normal Trap
AttributeTRAP
Card TextWhen a monster declares an attack: Negate the attack, and if you do, Special Summon 1 "Marincess Crystal Heart" from your Ext...
TypeCyberse / Effect Monster
AttributeWATER
Level / Rank4
ATK / DEF1500 / 1200
Card TextIf this card is Normal or Special Summoned: You can send 1 "Marincess" monster from...
TypeSea Serpent / Effect Monster
AttributeWATER
Level / Rank7
ATK / DEF2600 / 1500
Card TextYou can send 1 face-up "Umi" you control to the GY; destroy all other cards on ...
Typenull / Field Spell
AttributeSPELL
Card TextThis card's name is treated as "Umi". All WATER monsters gain 200 ATK and DEF. Once per turn, during your Main Phase: You ca...
Typenull / Normal Trap
AttributeTRAP
Card TextSend 1 face-up "Umi" you control to the GY; Special Summon up to 2 monsters with different names from your hand and/or Deck, ...
TypeDinosaur / Normal Monster
AttributeWATER
Level / Rank6
ATK / DEF2600 / 1700
Card TextThis monster's metabolism enables it to endure long periods of cold, harnessing th...
TypeAqua / Effect Monster
AttributeWATER
Level / Rank4
ATK / DEF1400 / 1600
Card TextIf "Umi" is on the field (Quick Effect): You can target 1 WATER monster you control, e...
TypeFish / Effect Monster
AttributeWATER
Level / Rank5
ATK / DEF2100 / 2000
Card TextIf you control a WATER monster, you can Normal Summon this card without Tributing.
TypeSea Serpent / Xyz / Effect Monster
AttributeWATER
Level / Rank4
ATK / DEF2600 / 2100
Card Text2 Level 4 WATER monsters
Once per turn: You can detach 1 material from th...
TypeWarrior / Effect Monster
AttributeWATER
Level / Rank5
ATK / DEF2200 / 1800
Card TextThis card's name becomes "The Legendary Fisherman" while on the field or in the GY....
Typenull / Continuous Spell
AttributeSPELL
Card TextThis card's name becomes "Umi" while on the field or in the GY. Your opponent cannot target WATER monsters you control ...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextIf "Umi" is on the field: Target monsters your opponent controls, up to the number of WATER monsters you control whose ...
Typenull / Normal Trap
AttributeTRAP
Card TextIf you control a "Marincess" Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster's eff...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '