Typenull / Normal Trap
AttributeTRAP
Card TextSpecial Summon this card as an Effect Monster (Beast/EARTH/Level 2/ATK 0/DEF 2000). (This card is also still a Trap.) If this...
Typenull / Continuous Spell
AttributeSPELL
Card TextYou can reveal 1 Beast monster in your hand; add 1 "Melffy" monster with a different name from your Deck or GY to your ...
TypeBeast / Tuner / Effect Monster
AttributeWATER
Level / Rank2
ATK / DEF300 / 100
Card TextIf a face-up Beast monster you control was returned to the hand this turn, exce...
TypeZombie / Effect Monster
AttributeDARK
Level / Rank6
ATK / DEF2300
Card TextIf this card is sent to the GY: You can add 1 "Vendread" Spell/Trap from your Deck to your h...
TypeWarior / Effect Monster
AttributeLIGHT
Level / Rank7
ATK / DEF2500 / 2000
Card TextWhen an opponent's monster declares an attack: You can Special Summon this card from...
TypeMachine / Effect Monster
AttributeEARTH
Level / Rank3
ATK / DEF300 / 300
Card TextWhen this card is Normal Summoned: You can add 1 Level 1 Machine monster from your De...
Typenull / Continuous Spell
AttributeSPELL
Card TextIf your "Elemental HERO" monster is used as material for a Fusion Summon, and sent to the GY or banished (except during...
TypeWarrior / Effect Monster
AttributeFIRE
Level / Rank4
ATK / DEF1500 / 200
Card TextIf this card is Normal or Special Summoned: You can target 1 face-up Monster Card in ...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget any number of Set cards in your Spell & Trap Zone; return this card to the hand, along with as many of those Set c...
Typenull / Continuous Spell
AttributeSPELL
Card TextDuring damage calculation, if a monster battles while a monster with 1000 or more ATK is on the field: The ATK of all m...
TypeRock / Effect Monster
AttributeLIGHT
Level / Rank2
ATK / DEF500 / 500
Card Text(This card is always treated as a "Gem-Knight" card.)
You can discard 1 "Gem-Knight" or ...
Typenull / Continuous Spell
AttributeSPELL
Card TextIf you Special Summon 1 Ritual Monster (and no other cards) by a Spell Card or effect (except during the Damage Step): ...
TypeSpellcaster / Effect Monster
AttributeEARTH
Level / Rank5
ATK / DEF1850 / 1500
Card Text
(This card is always treated as a "Charmer" card.)
You can discard this card a...
TypeDragon / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1800
Card TextThis card's name becomes "Fallen of Albaz" while on the field or in the GY. While a Level 8 ...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '