Typenull / Normal Trap
AttributeTRAP
Card TextWhen an "Elemental HERO" monster you control is destroyed by battle: Your opponent chooses and reveals 1 random card from you...
Typenull / Skill
Card TextOnce per turn, if you control a "HERO" Normal Monster or "HERO" Fusion Monster, you can discard 1 card to activate 1 of these Skills based on the...
TypeDragon / Effect Monster
AttributeWATER
Level / Rank6
ATK / DEF2300 / 2000
Card TextCannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishin...
TypeWarrior / Effect Monster
AttributeDARK
Level / Rank11
ATK / DEF3750 / 3400
Card TextCannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by T...
TypeMachine / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF400 / 1600
Card TextWhen this card is Summoned: You can target 2 "roid" monsters in your Graveyard, exce...
Typenull / Skill
Card TextActivate this Skill while your LP are 1000 or less. You can Normal Summon "Suijin", "Kazejin", or "Sanga of the Thunder" without Tributing this t...
Typenull / Equip Spell
AttributeSPELL
Card TextThe equipped monster gains 200 ATK for each monster in your GY. During the End Phase, if this card is in the GY because it w...
TypeMachine / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF1000 / 1500
Card TextDuring your Standby Phase, if this card is in Defense Position, put 1 counter on th...
TypeMachine / Normal Monster
AttributeEARTH
Level / Rank3
ATK / DEF800 / 1000
Card TextThe most lovable and friendly of all the Vehicroids. It can arm itself with training...
Typenull / Skill
Card TextOnce per turn, you can place 1 counter on this card, then apply the appropriate effect depending on the number of counters on this card.
1: Disca...
Typenull / Normal Spell
AttributeSPELL
Card TextTribute 2 "Hydrogeddons" and 1 "Oxygeddon". Special Summon 1 "Water Dragon" from your hand, Deck or Graveyard.
Typenull / Skill
Card TextActivate this Skill during your Main Phase. Shuffle your entire hand into the Deck, then add 1 Level 11 monster from your Deck to your hand, and ...
Typenull / Field Spell
AttributeSPELL
Card Text(This card's name is always treated as "Umi".)
All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WAT...
Typenull / Normal Spell
AttributeSPELL
Card TextIf you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your ...
TypeSea Serpent / Effect Monster
AttributeWATER
Level / Rank8
ATK / DEF2800 / 2600
Card TextCannot be Normal Summoned / Set . Must be Special Summoned with " Bonding - H2O...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '