Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set ...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 ...
TypeZombie / Effect Monster
AttributeWIND
Level / Rank1
ATK / DEF600 / 400
Card TextIf this card is Normal or Special Summoned: You can Special Summon 1 "Mayakashi" monste...
Typenull / Normal Trap
AttributeTRAP
Card TextTribute 1 "Mayakashi" or "Shiranui" Synchro or Link Monster; neither player can Special Summon monsters from the hand, Deck, ...
Typenull / Normal Trap
AttributeTRAP
Card TextIf both players have 15 or more cards in their Graveyards: Pay 1000 LP; each player swaps the cards in their Graveyard with t...
Typenull / Normal Trap
AttributeTRAP
Card TextIf you control 3 or more EARTH Fairy monsters: Send as many monsters from the field to the GY as possible (min. 1), then each...
Typenull / Normal Trap
AttributeTRAP
Card TextAt the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards fro...
Typenull / Normal Spell
AttributeSPELL
Card TextIf you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your ...
Typenull / Normal Spell
AttributeSPELL
Card TextFusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Whil...
TypeInsect / Effect Monster
AttributeEARTH
Level / Rank8
ATK / DEF2800 / 2600
Card TextCannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banis...
Typenull / Normal Spell
AttributeSPELL
Card TextFusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fus...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank7
ATK / DEF2500 / 1600
Card TextWhen your opponent Special Summons a monster (except during the Damage Step): You can ...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '