RarityUncommon
Card TypePokémon
Hit Points100 HP
FormStage 1 - Evolves from Sandile
TypeDarkness
Darkness,Colorless,Colorless
Crunch (60) Flip a coin. If he...
RarityCommon
Card TypePokémon
Hit Points60 HP
FormBasic - Evolves from null
TypeDarkness
Darkness
Poison Sting Your opponent's Active Pokémon is now Poison...
RarityRare
Card TypePokémon
Hit Points160 HP
FormStage 2 - Evolves from Klang
TypeMetal
Ability
Triple Gears When you play this Pokémon from your hand to evolve ...
RarityCommon
Card TypePokémon
Hit Points90 HP
FormBasic - Evolves from null
TypePsychic
Colorless
Smart Service If you go first, you can use this attack du...
RarityRare
Card TypePokémon
Hit Points120 HP
FormStage 1 - Evolves from Rufflet
TypeColorless
Eerie Cry Put 3 damage counters on each of your opponent's P...
RarityCommon
Card TypePokémon
Hit Points50 HP
FormBasic - Evolves from null
TypeMetal
Metal
Call Sign Search your deck for a Pokémon, reveal it, and put it...
RarityUncommon
Card TypePokémon
Hit Points100 HP
FormBasic - Evolves from null
TypePsychic
Ability
Selfish Lips If this Pokémon is Knocked Out by damage from an ...
RarityUltra Rare
Card TypePokémon
Hit Points230 HP
FormBasic,V - Evolves from null
TypeFighting
Ability
Irresistible Force As often as you like during your turn,...
RarityRare
Card TypePokémon
Hit Points170 HP
FormStage 2 - Evolves from Torracat
TypeFire
Fire
Secret Attack Choose an attack from 1 of this Pokémon's prev...
RarityRare
Card TypePokémon
Hit Points120 HP
FormStage 1 - Evolves from Petilil
TypeGrass
Swelling Scent Search your deck for up to 2 Grass Energy cards a...
RarityRare
Card TypePokémon
Hit Points90 HP
FormStage 1 - Evolves from Snorunt
TypeWater
Water
Frosty Jail (20+) If you played Candice from your hand during...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '