RarityCommon
Card TypePokémon
Hit Points110 HP
FormBasic - Evolves from null
TypeWater
Water,Colorless
Gulp Down (30) Heal from this Pokémon the same amount...
RarityUncommon
Card TypePokémon
Hit Points60 HP
FormBasic - Evolves from null
TypeDarkness
Lightning
Peko Blaster You can use this attack only if 1 of your...
RarityUncommon
Card TypePokémon
Hit Points120 HP
FormStage 1 - Evolves from Mareanie
TypeDarkness
Darkness
Venoshock (10+) If your opponent's Active Pokémon...
RarityUncommon
Card TypePokémon
Hit Points90 HP
FormStage 1 - Evolves from Espurr
TypePsychic
Ability
Inviting Ears When you play this Pokémon from your hand to ...
RarityRare
Card TypePokémon
Hit Points110 HP
FormBasic - Evolves from null
TypeGrass
Colorless
Four as One (20+) If Cobalion, Terrakion, and Keldeo are on y...
RarityRare
Card TypePokémon
Hit Points70 HP
FormBasic - Evolves from null
TypeFire
Fire
Assisting Flame (20) Attach up to 2 Fire Energy cards from your disc...
RarityCommon
Card TypePokémon
Hit Points90 HP
FormBasic - Evolves from null
TypeWater
Colorless
Fossil Finding Shuffle up to 4 in any combination of Uniden...
RarityUncommon
Card TypePokémon
Hit Points100 HP
FormBasic - Evolves from null
TypePsychic
Colorless
Warning Search your deck for a Basic Pokémon and put i...
RarityUncommon
Card TypePokémon
Hit Points120 HP
FormStage 1 - Evolves from Swirlix
TypePsychic
Colorless,Colorless
Draining Kiss (30) Heal 30 damage from t...
RarityRare
Card TypePokémon
Hit Points110 HP
FormStage 1 - Evolves from Noibat
TypeDragon
Colorless,Colorless
Radiant Hunt Knock Out 1 of your opponent's R...
RarityCommon
Card TypePokémon
Hit Points50 HP
FormBasic - Evolves from null
TypeColorless
Colorless
Continuous Spin (20×) Flip a coin until you get tails. T...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '