TypeFairy / Effect Monster
AttributeLIGHT
Level / Rank3
ATK / DEF300 / 300
Card TextWhen this card is Special Summoned: You can Special Summon as many "Crystal Beast" Mons...
TypeBeast / Effect Monster
AttributeEARTH
Level / Rank3
ATK / DEF1200 / 400
Card TextThis card can attack your opponent directly, but when it uses this effect, any Battle ...
TypeBeast / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF1700 / 1600
Card TextWhen another face-up "Crystal Beast" monster you control is targeted for an attack: Y...
TypeSea Serpent / Effect Monster
AttributeDARK
Level / Rank7
ATK / DEF2600 / 1500
Card TextCannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) b...
TypeWinged Beast / Effect Tuner Monster
AttributeDARK
Level / Rank1
ATK / DEF800
Card TextThis face-up card on the field cannot be used as a Synchro Material. If this card...
TypeWinged Beast / Effect Monster
AttributeDARK
Level / Rank6
ATK / DEF1600 / 2000
Card TextIf you control no monsters and have this card in your hand: You can banish 1 ot...
TypeWinged Beast / Effect Monster
AttributeDARK
Level / Rank5
ATK / DEF2000 / 900
Card TextIf your opponent controls a monster and you control no monsters, you can Normal ...
TypeWinged Beast / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1700 / 800
Card TextIf you control a "Blackwing" monster other than "Blackwing - Bora the Spear", yo...
TypeWinged Beast / Effect Tuner Monster
AttributeDARK
Level / Rank2
ATK / DEF1300
Card TextThis card cannot be Special Summoned. When this card is Normal Summoned, you can...
TypeFiend / Effect Link Monster
AttributeWATER
ATK / DEF1600
Card Text2 monsters including a "Plunder Patroll" monster
(Quick Effect): You can target 1 Effect Monster you ...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextEach player can Special Summon 1 monster from their GY that was destroyed by battle this turn, in Attack Position, and ...
Typenull / Field Spell
AttributeSPELL
Card TextAll "Crystal Beast" monsters on the field and in the GY become DARK. If an "Ultimate Crystal" monster attacks, negate the ef...
TypeSpellcaster / Effect Link Monster
AttributeLIGHT
ATK / DEF800
Card Text1 Level 4 or lower Spellcaster monster
If another "Magistus" monster(s) is Normal or Special Sum...
TypeBeast / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF1600 / 1000
Card TextIf "Advanced Dark" is not in a Field Zone, send this monster to the GY. All "Advanced...
TypeAqua / Effect Monster
AttributeWATER
Level / Rank3
ATK / DEF600 / 2000
Card TextIf "Advanced Dark" is not in a Field Zone, send this monster to the GY. Once per turn (...
TypeBeast / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF1700 / 1600
Card TextIf "Advanced Dark" is not in a Field Zone, send this monster to the GY. Once per turn...
Typenull / Normal Spell
AttributeSPELL
Card TextAdd 1 "Toon World", or 1 card that specifically lists the card "Toon World" in its text, from your Deck to your hand, excep...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '