Typenull / Field Spell
AttributeSPELL
Card TextFusion Monsters and "Tearlaments" monsters you control gain 500 ATK. If an Aqua "Tearlaments" monster is sent to your GY by ...
TypeMachine / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1600
Card TextCannot be Normal Summoned/Set. Must be Special Summoned by card effect. If this face-up car...
TypePsychic / Effect Monster
AttributeEARTH
Level / Rank7
ATK / DEF0 / 2600
Card TextDuring the Main Phase (Quick Effect): You can Special Summon this card from your hand,...
Typenull / Continuous Spell
AttributeSPELL
Card TextYour opponent cannot target "Scareclaw" Link Monsters or "Visas Starfrost" you control with card effects, also they can...
TypeInsect / Effect Monster
AttributeWIND
Level / Rank8
ATK / DEF2800 / 1900
Card TextIf you control this Normal Summoned/Set card (Quick Effect): You can target up to 3 L...
TypeFairy / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF1400 / 1000
Card TextWhen this card is Normal Summoned: You can Set 1 Continuous Trap from your hand or GY...
Typenull / Field Spell
AttributeSPELL
Card TextWhen this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK...
TypeWarrior / Effect Monster
AttributeLIGHT
Level / Rank8
ATK / DEF2800 / 1000
Card TextIf this card is sent to the GY, except from the field, while another "Photon" or "G...
TypeSpellcaster / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF2000 / 2000
Card TextGains 300 ATK for each Continuous Trap on the field and in the GYs. You can only...
TypeBeast-Warrior / Effect Monster
AttributeLIGHT
Level / Rank8
ATK / DEF3000 / 2400
Card TextCannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by b...
TypeFish / Effect Monster
AttributeWATER
Level / Rank4
ATK / DEF1500 / 500
Card TextWhen a WATER monster's effect is activated (Quick Effect): You can Special Summon this ...
TypeMachine / Effect Monster
AttributeEARTH
Level / Rank10
Card TextDuring the Battle Phase, if 5 or more attacks have been declared this turn (Quick Effect): You can Spec...
TypePsychic / Effect Tuner Monster
AttributeLIGHT
Level / Rank3
ATK / DEF200 / 2100
Card TextYou can activate 1 of these effects;
• Banish up to 1 LIGHT and up to 1 DARK m...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTarget 1 Fusion Monster on the field or in either GY; return it to the Extra Deck, then you can Special Summon 1 "Falle...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 face-up card in a Field Zone; banish it, then place it face-up in the other Field Zone, then, you can choose 1 Fie...
TypeFairy / Effect Xyz Monster
AttributeFIRE
Level / Rank9
ATK / DEF2500 / 2500
Card Text2+ Level 9 monsters
You can only control 1 "Laevatein, Generaider Boss of Shadows"...
Typenull / Normal Trap
AttributeTRAP
Card TextIf a "Kashtira" Xyz Monster is on the field and a player controls 2 or more monsters: They must banish monsters they control,...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '