TypeBeast / Effect Monster
AttributeEARTH
Level / Rank2
ATK / DEF800 / 500
Card TextYou can target 1 monster your opponent controls; return that target to the hand. This e...
Typenull / Normal Spell
AttributeSPELL
Card Text(This card is always treated as an "Infernity" card.)
Special Summon 1 of your "Infernity" monsters that is banished, or in...
TypePsychic / Effect Monster
AttributeEARTH
Level / Rank2
ATK / DEF700 / 500
Card TextWhen this card is Normal Summoned, you can remove from play 1 Psychic-Type monster fr...
TypeSpellcaster / Effect Fusion Monster
AttributeWIND
Level / Rank9
ATK / DEF2450 / 2300
Card Text"Kazejin" + "Suijin"
Must be Special Summoned (from your Extra Deck) by b...
TypeThunder / Effect Fusion Monster
AttributeLIGHT
Level / Rank9
ATK / DEF2500 / 2200
Card Text"Sanga of the Thunder" + "Kazejin"
Must be Special Summoned (from your Extra...
Typenull / Normal Spell
AttributeSPELL
Card TextAdd 1 "Overload Fusion" from your Deck to your hand. If you Fusion Summon a monster this turn with "Overload Fusion", using...
Typenull / Field Spell
AttributeSPELL
Card TextThis card gains these effects based on the Monster Types on the field.
• Warrior, Beast, or Pyro: Once per turn, if you acti...
Typenull / Ritual Spell
AttributeSPELL
Card TextThis card can be used to Ritual Summon any "Chaos" or "Black Luster Soldier" Ritual Monster. You must also Tribute monsters...
Typenull / Continuous Spell
AttributeSPELL
Card TextActivate this card by targeting 1 Effect Monster on the field. The first two times that monster would be destroyed by b...
TypeFish / Effect Monster
AttributeWATER
Level / Rank0
ATK / DEF2800 / 2200
Card TextOnce per turn, you can discard 1 card to Special Summon as many Level 4 or lower Fish-...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextIf you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply th...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, a...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '