Typenull / Normal Trap
AttributeTRAP
Card TextWhen your opponent Summons a monster(s) with 1500 or less ATK: Banish that monster(s) with 1500 or less ATK, face-down.
Typenull / Normal Spell
AttributeSPELL
Card TextBanish 1 card from your hand, and if you do, during your next Standby Phase, you can add up to 2 cards with the same name a...
Typenull / Normal Trap
AttributeTRAP
Card TextTarget 1 "Altergeist" Link Monster in your GY; Special Summon it. You can banish this card from your GY; immediately after th...
TypeMachine / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF500 / 1500
Card TextIf this card is Normal or Special Summoned: You can add 1 face-up Machine Pendulum M...
Typenull / Continuous Trap
AttributeTRAP
Card TextActivate this card by targeting 1 face-up monster on the field; Special Summon this card as an Effect Monster (Aqua/LIGHT...
TypeMachine / Effect Monster
AttributeFIRE
Level / Rank8
ATK / DEF2800 / 2800
Card TextYou can banish 1 "Rescue-ACE" card from your GY; Special Summon this card from your ...
Typenull / Continuous Trap
AttributeTRAP
Card TextWhile you control "Visas Starfrost", the first time each monster you control would be destroyed by battle each turn, it i...
TypeFiend / Effect Fusion Monster
AttributeLIGHT
Level / Rank8
ATK / DEF2800 / 2000
Card Text1 monster Special Summoned from the Extra Deck + 1 monster in the hand
You can...
Typenull / Continuous Spell
AttributeSPELL
Card TextAll Dinosaur monsters you control gain 300 ATK. You can Normal Summon Level 5 or higher Dinosaur monsters without Tribu...
TypeFairy / Effect Monster
AttributeLIGHT
Level / Rank10
ATK / DEF1500 / 3000
Card TextGains 100 ATK for each face-down card in your Extra Deck. You can only use each of t...
Typenull / Field Spell
AttributeSPELL
Card TextDuring your Main Phase: You can send 1 "Tistina" monster from your Deck to your GY, then if your opponent controls 3 or more...
TypeSea Serpent / Effect Monster
AttributeWATER
Level / Rank2
ATK / DEF300 / 2100
Card TextCannot be used as material for a Fusion, Synchro, or Xyz Summon. Cannot be Tribu...
Typenull / Continuous Spell
AttributeSPELL
Card TextDuring your Main Phase, you can Normal Summon 1 "Tistina" monster, in addition to your Normal Summon/Set. (You can only...
TypeBeast / Effect Monster
AttributeEARTH
Level / Rank10
ATK / DEF2700 / 1500
Card TextYou can Tribute Summon this card by Tributing 1 monster. This card is unaffected by ...
TypeFairy / Effect Ritual Monster
AttributeLIGHT
Level / Rank9
Card TextYou can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opp...
TypeSpellcaster / Effect Tuner Monster
AttributeLIGHT
Level / Rank3
ATK / DEF1500
Card TextIf this card is added to your hand, except by drawing it: You can Special Summon...
TypePyro / Effect Tuner Monster
AttributeFIRE
Level / Rank4
ATK / DEF1700
Card TextIf this card is added to your hand, except by drawing it: You can Special Summon this ca...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '