RarityRare
Hit Points100 HP
Ability
Zooming Draw Once during your turn, you may put 1 damage counter on this Pokémon. If you do, draw a card.
Colorless
Ba...
RarityUncommon
Hit Points90 HP
Lightning
Junk Magnet
Put Up to 2 Item cards from your discard pile into your hand.
Colorless,Colorless,Lightning
Head...
RarityUncommon
Hit Points130 HP
Colorless,Water
Dual Splash
This attack does 50 damage to 2 of your opponent's Pokémon. (Don't apply Weakness and Resista...
RarityCommon
Hit Points80 HP
Darkness
Gummy Press (10) During your opponent's next turn, the Defending Pokémon's Retreat Cost is [1] more.
Weakness
...
RarityCommon
Hit Points70 HP
Water,Water
Shell Press (30) During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying W...
RarityUncommon
Hit Points110 HP
Ability
Here for Hypnosis When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may make yo...
RarityCommon
Hit Points70 HP
Water
Salt Water
Flip a coin. If heads, search your deck for up to 2 Basic [W] Energy cards and attach them to this Pokémon...
RarityUncommon
Hit Points140 HP
Colorless,Colorless
Psychic (30+) This attack does 30 more damage for each Energy attached to your opponent's Active Pokemon...
RarityRare
Hit Points120 HP
Fighting
Bone Throw (30) This attack also does 30 damage to 1 of your opponent's Benched Pokemon (Don't apply Weakness and Resis...
RarityRare
Hit Points110 HP
Colorless,Colorless
Spinning Fumes (50) This attack also does 10 damage to each of your opponent's Benched Pokémon. (Don't appl...
RarityRare
Hit Points90 HP
Lightning
Bang Boom Chain (20+
Before doing damage, you may discard any number of Pokémon Tools from your Pokémon. This attack d...
RarityRare
Hit Points90 HP
Ability
Mimic Barrier If this Pokemon and your opponent's Active Pokemon have the same amount of Energy attached, Prevent all damage d...
RarityUncommon
Hit Points140 HP
Water,Water,Water
Hammer Arm (90) Discard the top card of your opponent's deck.
Water,Water,Water,Water
Guillotine (220) ...
RarityCommon
Hit Points70 HP
Water
Triple Strike (10x) Flip 3 coins. This attack does 10 damage for each heads.
Colorless,Colorless
Sprinkle Water (20)
...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '