Typenull / Continuous Trap
AttributeTRAP
Card TextWhen your opponent activates a card or effect that targets a monster(s) you control, except a Token: You can Tribute 1 mo...
Typenull / Continuous Trap
AttributeTRAP
Card TextWhen your opponent activates a monster effect on the field: You can target that monster; change it to face-down Defense P...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 FIRE monster in your GY; send 1 card from your hand to the GY, and if you do, Special Summon the targeted monster....
Typenull / Normal Trap
AttributeTRAP
Card TextIf an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you con...
TypeReptile / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1600
Card TextCannot be destroyed by battle or card effects while your opponent has a face-up card in th...
Typenull / Continuous Trap
AttributeTRAP
Card TextIf you control another "Nemleria" card: You can banish the following number of cards from your Extra Deck face-down, exce...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextTribute 1 Reptile monster; for every 2 Levels that Tributed monster had on the field, Special Summon up to 1 "Ogdoadic ...
TypeWarrior / Effect Monster
AttributeLIGHT
Level / Rank3
ATK / DEF800 / 2000
Card TextOnce per turn, at the end of the Battle Phase: Return this card from the field to th...
TypeWarrior / Effect Monster
AttributeLIGHT
Level / Rank3
ATK / DEF1300 / 1550
Card TextOnce per turn, at the end of the Battle Phase: Return this card from the field to t...
TypeBeast-Warrior / Effect Monster
AttributeWIND
Level / Rank8
ATK / DEF2400 / 1600
Card TextIf you control "King's Sarcophagus", you can Special Summon this card (from yo...
TypeIllusion / Effect Monster
AttributeEARTH
Level / Rank3
ATK / DEF1200 / 900
Card TextIf this card battles a monster, neither can be destroyed by that battle. If this ca...
Typenull / Continuous Spell
AttributeSPELL
Card TextOnce per turn, if you Special Summon a monster(s) from the GY (except during the Damage Step): You can make your oppone...
TypeFairy / Effect Monster
AttributeDARK
Level / Rank1
ATK / DEF100
Card TextOnce per turn, during your Main Phase: You can toss a coin until the result is tails, and if y...
TypePyro / Effect Fusion Monster
AttributeFIRE
Level / Rank11
ATK / DEF3500 / 3100
Card Text"Gaia Blaze, the Force of the Sun" + 1 face-up monster you control
When your op...
TypeInsect / Effect Monster
AttributeLIGHT
Level / Rank7
ATK / DEF2300 / 2000
Card TextIf your opponent controls a Level 6 or lower monster: You can Special Summon this ca...
Typenull / Normal Trap
AttributeTRAP
Card TextBanish 1 face-up "Visas Starfrost" from your Monster Zone (until the End Phase); Special Summon 1 "Heart" monster with 3000 A...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget up to 2 face-up monsters in the Extra Monster Zone(s); banish them until the End Phase. You can only activate 1 "Red...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '