RarityCommon
Hit Points70 HP
Darkness
Suffocating Gas (10)
Colorless,Colorless,Darkness
Venomous Hit (30) Your opponent’s Active Pokémon is now Poisoned...
RarityUncommon
Hit Points120 HP
Lightning
Burst of Braying
Choose Basic L Energy cards from your discard pile up to the number of Prize cards your oppone...
RarityCommon
Hit Points70 HP
Colorless
Push Down (10) Switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon....
RarityUncommon
Hit Points150 HP
Ability
Frigid Room Your opponent’s Pokémon that have 40 HP or less remaining can’t attack.
Water,Water
Icicle Missile (11...
RarityRare
Hit Points130 HP
Grass
Leaf Bringer Attach up to 2 G Energy cards from your discard pile to 1 of your Pokémon.
Colorless,Grass,Grass,Grass
Bi...
RarityUncommon
Hit Points120 HP
Ability
Fillet Memento If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pok...
RarityRare
Hit Points130 HP
Colorless
Crushing Short (20) Before doing damage, discard all Pokémon Tools from your opponent’s Active Pokémon.
Colorless,L...
RarityCommon
Hit Points70 HP
Water
Hide
Flip a coin. If heads, during your opponent’s next turn, prevent all damage from and effects of attacks done to t...
RarityCommon
Hit Points50 HP
Darkness
Supersonic
Flip a coin. If heads, your opponent’s Active Pokémon is now Confused.
Colorless,Colorless
Razor Wing...
RarityRare
Hit Points130 HP
Colorless,Colorless
Cross-Cut (30+) If your opponent’s Active Pokémon is an Evolution Pokémon, this attack does 60 more damage.
...
RarityUncommon
Hit Points90 HP
Ability
Suddenly Select When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may search you...
RarityUncommon
Hit Points130 HP
Psychic
Crushing Blow (30) Discard an Energy from your opponent’s Active Pokémon.
Psychic
Alloyed Hammer (60+) If this Po...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '