TypeBeast / Effect Monster
AttributeDARK
Level / Rank3
ATK / DEF500 / 2000
Card TextYou can reveal this card in your hand; your opponent randomly chooses 1 card from your ...
TypeSpellcaster / Effect Monster
AttributeDARK
Level / Rank6
ATK / DEF1200 / 2200
Card TextIf you have no cards in your GY (Quick Effect): You can send this card from your...
TypeSpellcaster / Effect Monster
AttributeDARK
Level / Rank6
ATK / DEF1200 / 2200
Card TextIf you have no cards in your GY (Quick Effect): You can send this card from your...
TypeAqua / Effect Fusion Monster
AttributeWATER
Level / Rank10
ATK / DEF3000 / 3000
Card Text1 Aqua monster + 1 Level 10 WATER monster
Must first be either Fusion Summoned...
TypeAqua / Effect Fusion Monster
AttributeWATER
Level / Rank10
ATK / DEF3000 / 3000
Card Text1 Aqua monster + 1 Level 10 WATER monster
Must first be either Fusion Summoned...
TypeBeast / Effect Monster
AttributeDARK
Level / Rank3
ATK / DEF500 / 2000
Card TextYou can reveal this card in your hand; your opponent randomly chooses 1 card from your ...
TypeBeast / Effect Monster
AttributeDARK
Level / Rank3
ATK / DEF500 / 2000
Card TextYou can reveal this card in your hand; your opponent randomly chooses 1 card from your ...
TypeDragon / Effect Monster
AttributeLIGHT
Level / Rank8
ATK / DEF3000 / 2500
Card TextIf you control a "Galaxy-Eyes" monster: You can Special Summon this card from your h...
TypeDragon / Effect Monster
AttributeLIGHT
Level / Rank8
ATK / DEF2500 / 2500
Card TextIf this card is Special Summoned: You can add 1 Ritual Spell or 1 "Polymerization" f...
TypeSpellcaster / Effect Monster
AttributeWIND
Level / Rank5
ATK / DEF1850 / 1500
Card Text(This card is always treated as a "Charmer" card.)
You can discard this card and...
TypeZombie / Effect Monster
AttributeLIGHT
Level / Rank10
ATK / DEF2500 / 2800
Card TextYou can send this card and 1 Spell/Trap from your hand to the GY, then target 1 car...
TypeZombie / Effect Monster
AttributeLIGHT
Level / Rank10
ATK / DEF2500 / 2800
Card TextYou can send this card and 1 Spell/Trap from your hand to the GY, then target 1 car...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '