TypeThunder / Effect Monster
AttributeEARTH
Level / Rank2
ATK / DEF1200 / 600
Card TextYou can reveal this card in your hand, then target 1 Spell/Trap on the field; destro...
TypeWarrior / Effect Monster
AttributeDARK
Level / Rank3
ATK / DEF1000 / 300
Card TextIf this card is in your hand: You can reveal 1 other "The Phantom Knights" card in yo...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank10
ATK / DEF4000 / 4000
Card TextCannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Sacred ...
TypeFiend / Effect Monster
AttributeDARK
Level / Rank1
Card TextIf this card is Normal or Special Summoned: You can place 1 "Sacred Beast" Field Spell or 1 "Sacred Beast" ...
Typenull / Continuous Trap
AttributeTRAP
Card TextThe monster in your center Main Monster Zone cannot be banished by your opponent's card effects. You can send 1 other Spe...
Typenull / Normal Trap
AttributeTRAP
Card TextTake control of all your opponent's monsters in this card's column. If this Set card in its owner's control has left the fiel...
Typenull / Normal Trap
AttributeTRAP
Card TextBanish 1 "Aleister" monster or 1 Fusion Monster from your GY; Special Summon 1 "Invoked" monster from your Extra Deck, ignori...
Typenull / Normal Spell
AttributeSPELL
Card TextReveal 1 Ritual Spell from your hand or Deck, and if you do, add 1 monster from your Deck to your hand that mentions that S...
Typenull / Normal Trap
AttributeTRAP
Card TextSpecial Summon 1 "Sacred Beast" monster from your hand or GY in Defense Position, then if you control 2 or more "Sacred Beast...
Typenull / Normal Trap
AttributeTRAP
Card TextIf you control a Tribute Summoned monster: Discard any number of cards, then target that many face-up cards on the field; des...
TypeBeast / Effect Monster
AttributeEARTH
Level / Rank2
ATK / DEF0 / 1600
Card TextIf this card is Normal or Special Summoned: You can banish (face-up) 1 Beast monster fro...
TypeWarrior / Effect Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1400 / 2000
Card TextIf this card is Normal or Special Summoned: You can reveal your entire hand, and if...
Typenull / Field Spell
AttributeSPELL
Card TextOnce per turn: You can discard 1 Spell/Trap; Special Summon 1 Level 2 "Angelechy" monster from your Extra Deck, and if you d...
TypeIllusion / Effect Monster
AttributeLIGHT
Level / Rank3
ATK / DEF1000 / 1000
Card TextIf you have an "Aleister" monster in your field or GY: You can Special Summon this...
TypeThunder / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF1800 / 1200
Card TextYou can reveal this card in your hand, then target 1 monster on the field; destroy ...
Typenull / Continuous Trap
AttributeTRAP
Card TextIf an "S-Force" monster you control would banish a card(s) from your hand to activate its effect, you can send 1 "S-Force...
Typenull / Ritual Spell
AttributeSPELL
Card TextThis card can be used to Ritual Summon "Magician of Dark Chaos - Black Chaos" or "Black Luster Soldier - Soldier of Light a...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '