TypeDragon / Effect Monster
AttributeFIRE
Level / Rank7
ATK / DEF2800 / 1800
Card TextIf this card is in your hand or GY: You can banish a total of 2 FIRE and/or Dragon mo...
TypeDragon / Effect Monster
AttributeFIRE
Level / Rank7
ATK / DEF2800 / 1800
Card TextIf this card is in your hand or GY: You can banish a total of 2 FIRE and/or Dragon mo...
Typenull / Normal Spell
AttributeSPELL
Card TextAdd 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.
Typenull / Normal Spell
AttributeSPELL
Card TextAdd 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.
Typenull / Normal Spell
AttributeSPELL
Card TextAdd 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.
Typenull / Quick-Play Spell
AttributeSPELL
Card TextDiscard 1 card, then take 1 "Despia" monster from your Deck, and either add it to your hand or Special Summon it in Def...
Typenull / Continuous Spell
AttributeSPELL
Card TextAll face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine ...
TypeFish / Effect Monster
AttributeWATER
Level / Rank5
ATK / DEF1100 / 800
Card TextIf this card is used for the Xyz Summon of a "Number" monster, it can be treated as a L...
TypeFish / Effect Monster
AttributeWATER
Level / Rank5
ATK / DEF1100 / 800
Card TextIf this card is used for the Xyz Summon of a "Number" monster, it can be treated as a L...
TypeFish / Effect Monster
AttributeWATER
Level / Rank5
ATK / DEF1100 / 800
Card TextIf this card is used for the Xyz Summon of a "Number" monster, it can be treated as a L...
Typenull / Quick-Play Spell
AttributeSPELL
Card TextDiscard 1 card, then take 1 "Despia" monster from your Deck, and either add it to your hand or Special Summon it in Def...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your ...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your ...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your ...
Typenull / Normal Spell
AttributeSPELL
Card TextSend 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only acti...
Typenull / Normal Spell
AttributeSPELL
Card TextSend 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only acti...
Typenull / Normal Spell
AttributeSPELL
Card TextSend 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only acti...
TypeBeast / Effect Monster
AttributeDARK
Level / Rank8
ATK / DEF3000
Card TextYou can reveal this card in your hand; your opponent randomly chooses 1 card from your entire...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '