Card TypeEvent
ColorRed
Cost1
Subtype(s)Straw Hat Crew
RarityUncommon
Card Effect[Counter] Up to 1 of your Leader or Character cards gains +2000 power ...
Card TypeEvent
ColorBlue
Cost1
Subtype(s)Straw Hat Crew,East Blue
RarityCommon
Card Effect[Counter] You may trash 1 card from your hand: Up to 1 of you...
Card TypeEvent
ColorYellow
Cost2
Subtype(s)The Four Emperors,Big Mom Pirates
RarityCommon
Card Effect[Main] You may trash 1 card from the top of your L...
Card TypeCharacter
ColorGreen
Cost3
Power4000
AttributeStrike
Subtype(s)Donquixote Pirates
RarityCommon
Card Effect[End of Your Turn] Set up to 1 of yo...
Card TypeEvent
ColorGreen
Cost1
Subtype(s)Donquixote Pirates
RarityCommon
Card Effect[Counter] Look at 5 cards from the top of your deck; reveal up to ...
Card TypeCharacter
ColorRed
Cost1
Power2000
AttributeStrike
Subtype(s)Straw Hat Crew
RarityUncommon
Card Effect[On Play] K.O. up to 1 of your opponent'...
Card TypeCharacter
ColorGreen
Cost1
Power1000
AttributeSpecial
Subtype(s)Donquixote Pirates
RarityUncommon
Card Effect[End of Your Turn] You may trash ...
TypeFish / Effect Monster
AttributeWATER
Level / Rank5
ATK / DEF1200 / 700
Card TextIf this card is used for the Xyz Summon of a "Number" monster, it can be treated as a L...
TypeFish / Effect Monster
AttributeWATER
Level / Rank5
ATK / DEF1200 / 700
Card TextIf this card is used for the Xyz Summon of a "Number" monster, it can be treated as a L...
TypeFish / Effect Monster
AttributeWATER
Level / Rank5
ATK / DEF1200 / 700
Card TextIf this card is used for the Xyz Summon of a "Number" monster, it can be treated as a L...
Typenull / Normal Spell
AttributeSPELL
Card TextDraw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to ...
Typenull / Normal Spell
AttributeSPELL
Card TextDraw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to ...
Typenull / Normal Spell
AttributeSPELL
Card TextDraw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to ...
TypeMachine / Link / Effect Monster
AttributeEARTH
ATK / DEF1500
Card Text2 EARTH Machine monstersIf this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 ...
TypeMachine / Link / Effect Monster
AttributeEARTH
ATK / DEF1500
Card Text2 EARTH Machine monstersIf this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 ...
TypeMachine / Link / Effect Monster
AttributeEARTH
ATK / DEF1500
Card Text2 EARTH Machine monstersIf this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 ...
Typenull / Continuous Spell
AttributeSPELL
Card TextDuring the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control w...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '