Card TypeCharacter
ColorRed
Cost1
Power1000
AttributeStrike
Subtype(s)Goa Kingdom
RaritySuper Rare
Card Effect[Activate: Main] You may give 1 of your a...
Card TypeCharacter
ColorGreen
Cost4
Power5000
AttributeSpecial
Subtype(s)FILM
RaritySuper Rare
Card Effect[On Play] Set up to 2 of your DON!! cards as ...
RaritySuper Rare
Card Effect[Blocker]
[On Play] If your Leader has the "Egghead" type, play up to 1 Character card with a cost of 5 or less and a [Trig...
RaritySecret Rare
Card Effect[Blocker]
[Activate: Main] [Once Per Turn] Up to 1 of your Characters gains +2 cost until the end of your opponent's next ...
RaritySuper Rare
Card Effect[On Play] If your Leader has the "Egghead" type, this Character gains [Rush] during this turn. Then, your opponent adds 1 c...
RaritySecret Rare
Card Effect[Double Attack]
[On Play] If your Leader is multicolored, set up to 4 of your DON!! cards as active. Then, you cannot play...
Typenull / null
Card TextNeither player can declare attacks, except with Synchro Monsters. You can only use each of the following effects of "Synchro Zone" once per turn. ...
Typenull / null
Level / Rank3
Card TextWhen a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Qu...
Typenull / null
Card TextDuring damage calculation, if your Attack Position monster battles an opponent's Attack Position monster with higher ATK: The controller of the ba...
Typenull / null
Level / Rank6
Card Text1 Tuner + 1+ non-Tuner monstersIf this card is Special Summoned: Inflict 800 damage to your opponent, then 1 face-up monster your op...
Typenull / null
Level / Rank2
Card TextIf a monster with 2000 or more ATK is on the field, you can Special Summon this card (from your hand). You can only Special Summon "...
Typenull / null
Level / Rank10
Card Text1 Tuner Synchro Monster + 1+ non-Tuner Synchro MonstersIf your opponent would Special Summon a monster(s) (Quick Effect): You can T...
Typenull / null
Card TextTarget 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and...
Typenull / null
Level / Rank6
Card TextIf you control no monsters and have this card in your hand: You can banish 1 other "Blackwing" monster from your hand; place 1 "Blac...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '