Typenull / Normal Spell
AttributeSPELL
Card TextSend 1 LIGHT Machine Normal or Union monster from your hand or Deck to the GY and add 1 LIGHT Machine monster with the same...
TypeFairy / Effect Monster
AttributeEARTH
Level / Rank6
ATK / DEF2500 / 2000
Card TextCannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by ban...
Typenull / Counter Trap
AttributeTRAP
Card TextWhen your opponent activates a Spell/Trap Card, while you control 3 or more other Spells/Traps: Negate the activation, and i...
Typenull / Normal Spell
AttributeSPELL
Card TextTarget 1 Rank 5 or higher Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster that...
TypeDivine-Beast / Effect Monster
AttributeDIVINE
Level / Rank10
ATK / DEF4000 / 4000
Card TextCannot be Normal Summoned/Set. Must be Special Summoned by its own effect. I...
TypeBeast / Effect Monster
AttributeEARTH
Level / Rank3
ATK / DEF1600 / 1200
Card TextIf this card was Special Summoned by the effect of a "Gladiator Beast" monster, when ...
TypeMachine / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1800 / 500
Card TextIf this card is in your hand: You can target 1 "Gimmick Puppet" monster in your GY or...
TypeWyrm / Effect Monster
AttributeWATER
Level / Rank4
ATK / DEF1700 / 1800
Card TextIf this card is Normal or Special Summoned: You can reveal 1 "Swordsoul" card or 1 Wyr...
Typenull / Normal Trap
AttributeTRAP
Card TextIf your opponent Special Summons a monster(s) and you control a Link Monster (except during the Damage Step): Target 1 of the...
Typenull / Normal Spell
AttributeSPELL
Card TextFusion Summon 1 EARTH Fusion Monster from your Extra Deck, using monsters from your hand or field. If you use a monster you...
Typenull / Normal Trap
AttributeTRAP
Card TextActivate 1 of these effects;• Fusion Summon 1 "Trickstar" Fusion Monster from your Extra Deck, by banishing its materials fro...
Typenull / Equip Spell
AttributeSPELL
Card Text(This card is always treated as a "Wedju" card.)The equipped monster cannot attack or be Tributed, also its effects are nega...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '