TypeRock / Effect Monster
AttributeEARTH
Level / Rank4
ATK / DEF800 / 1900
Card TextIf this card is in your hand or GY: You can destroy 1 other Rock monster in your hand o...
TypeWarrior / Effect Monster
AttributeFIRE
Level / Rank3
ATK / DEF1500 / 1500
Card TextDuring your Main Phase: You can choose the 1 Effect Monster your opponent controls w...
TypeZombie / Xyz / Effect Monster
AttributeDARK
ATK / DEF2400 / 1300
Card Text2+ Level 6 monstersMonsters you control gain 100 ATK/DEF for each card in your opponent's GY....
Typenull / Continuous Spell
Card TextWhen this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 of them that is "Dark Magician" or a Spell/Tr...
Typenull / Normal Spell
Card TextYour opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then t...
Typenull / Normal Trap
Card TextSend 1 "Darklord" monster from your hand or face-up field to the GY; take control of 1 face-up monster your opponent controls until the End...
TypeSpellcaster / Effect Monster
AttributeLIGHT
Level / Rank2
ATK / DEF400 / 300
Card TextMonsters your opponent controls that can attack must attack this card. Cannot be ...
TypeBeast / Flip / Effect Monster
AttributeDARK
Level / Rank3
ATK / DEF1100 / 1800
Card TextFLIP: Inflict 400 damage to your opponent for each card in their hand.
Typenull / Continuous Trap
Card TextFace-up Continuous Traps cannot be destroyed by battle or card effect, except "Imperial Custom". You can only control 1 "Imperial Custo...
Typenull / Quick-Play Spell
Card TextTarget 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position. You can only activate 1 "Mayhem Fur Hire" per turn.
TypeBeast / Flip / Effect Monster
AttributeEARTH
Level / Rank1
ATK / DEF100 / 100
Card TextFLIP: You can send 1 Normal Monster from your Deck to the GY.If a face-down Defe...
TypeFairy / Ritual / Effect Monster
AttributeLIGHT
Level / Rank6
Card TextYou can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your o...
TypeDragon / Effect Monster
AttributeWIND
Level / Rank3
ATK / DEF1200 / 900
Card TextDuring your Standby Phase: You can send this card to the GY; Special Summon 1 "Armed D...
TypeWarrior / Normal Monster
AttributeLIGHT
Level / Rank4
ATK / DEF1600 / 1400
Card TextAn Elemental HERO and a warrior of light who proficiently wields many kinds of arma...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '