TypeMachine / Effect Monster
AttributeEARTH
Level / Rank1
ATK / DEF200 / 1800
Card TextIf this card is destroyed by battle or card effect: You can send 2 Level 4 or lower ...
Typenull / Field Spell
Card TextWhen this card is activated: You can add 1 "Boss Rush" from your Deck to your hand. All "B.E.S." monsters you control gain 500 ATK and DEF,...
TypeZombie / Effect Monster
AttributeDARK
Level / Rank6
ATK / DEF2400
Card TextIf you control "Call of the Haunted" and this card is in your hand or GY: You can Special Su...
TypeMachine / Effect Monster
AttributeWIND
Level / Rank3
ATK / DEF500 / 1100
Card TextYou can target 1 other Machine monster you control; the Levels of both that monster a...
TypeBeast / Xyz / Effect Monster
AttributeEARTH
ATK / DEF2500 / 900
Card Text3 Level 4 monstersAny Xyz Material detached from a monster is banished instead of going to the...
TypeRock / Effect Monster
AttributeEARTH
Level / Rank3
ATK / DEF800 / 2000
Card TextIf this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "...
TypeRock / Effect Monster
AttributeEARTH
Level / Rank3
ATK / DEF1500 / 1500
Card TextIf this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet War...
TypeZombie / Xyz / Effect Monster
AttributeDARK
ATK / DEF2700
Card Text2 Level 7 monstersOnce per turn, you can also Xyz Summon "The Undying Legion" by using 1 Rank 6 Zomb...
TypeSpellcaster / Effect Monster
AttributeDARK
Level / Rank4
ATK / DEF1600 / 1400
Card TextIf a card(s) is discarded from your opponent's hand by card effect (except durin...
TypeIllusion / Effect Monster
AttributeLIGHT
Level / Rank8
Card TextIf this card battles a monster, neither can be destroyed by that battle. Each time a monster declares a...
TypeZombie / Effect Monster
AttributeDARK
Level / Rank6
ATK / DEF2200 / 2200
Card TextIf this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampi...
TypeDragon / Effect Monster
AttributeWIND
Level / Rank3
ATK / DEF1100 / 400
Card TextYou can send this card and 1 other WIND monster from your hand to the GY; for the rest...
Typenull / Normal Spell
Card TextAdd 1 "Darklord" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Banishment of the Darklo...
Typenull / Field Spell
Card TextAll monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.
TypeFiend / Effect Monster
AttributeFIRE
Level / Rank3
ATK / DEF1700 / 300
Card TextDuring the Main Phase, if you control a Fiend Tuner, or your opponent controls a Specia...
Typenull / Normal Spell
Card TextIf you have a monster in your GY: Pay 200 LP; draw 1 card and reveal it, then, if it is a monster, apply this effect based on its Attribut...
TypeFairy / Xyz / Effect Monster
AttributeLIGHT
Card Text2 Level 3 "Mikanko" monstersIf this card is Special Summoned: You can add 1 Equip Spell from your Deck or GY to yo...
Near Mint condition cards are 'fresh out of the pack' and show no wear from play or handling. However cards may appear with minimal manufactory defects such as minimal whitening edges and/or lightly stractch marks on the surfaces, etc. Natural curvature may be presented on foil cards due to environmental conditions. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches from play and/or manufactory defects. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '